The released installer could not start: it carried a better-sqlite3 build for the
host Node runtime instead of Electron, so the app died immediately with a module
version mismatch when it opened its database.
Packaging now proves the Electron build of every runtime-sensitive native module
before an installer or archive exists, and installers are produced only from that
verified tree, so the mistake cannot pass silently. The release pipelines run the
same check.
The default local model also pointed at a retired model: a *.gguf name that
Ollama cannot serve, while the settings, onboarding, and guide screens
recommended an older model. All of them now use the model the service code
already preferred.
Auto-update could not work at all: the installer was 189 MB because it carried
the local speech engine and ffmpeg, and the download feed rejects uploads over
about 100 MiB, so update metadata could never be published.
The installer now leaves those components out and the app fetches them the first
time they are needed, verifying every part and the joined archive before
installing. The installer is 90.6 MiB, the update feed is published again, and
updates stay small because the engine is not re-sent on every release.
The fetch is visible and recoverable: the download runs with progress, a failed
install cleans up after itself, and Settings > STT shows the runtime status with
a manual download action for when the automatic one cannot run.
The manual install path still needed 7-Zip, which the target machine does not
have, so "installable without a certificate" was not yet true.
The channel now also publishes the app as byte-split zip parts, and the install
script joins them and extracts with the built-in Windows Expand-Archive after
verifying every part and the joined archive. Version 1.3.1 republishes the
channel from a single build, because a version's artifacts can only match one
build and published volumes are never overwritten.
Local dictation had never produced a transcript on an installed build. The
engine itself was healthy; every connection to it was broken.
Installed builds shipped no speech engine at all: the packaging config had no
entry for the faster-whisper sidecar and no pipeline step built one, so the app
always fell back to a system Python without the runtime. Development was broken
too, because the sidecar and SoX paths were resolved against the Vite output
directory instead of the app root, which also meant recording failed with a SoX
ENOENT. On hosts where localhost resolves only to IPv6, every local request was
refused outright, which silently disabled both local transcription and the local
LLM.
The sidecar is now built and bundled (including the Silero VAD data it needs),
gated by a packaging check that fails when the engine or its data is missing.
Paths are discovered from the app root and fail loudly when the engine is
absent. Local engine URLs are normalized to the IPv4 loopback, decoding is tuned
so repeated hallucinations cannot compound (the same transcript now takes about
a fifth of the time), the engine is warmed up at startup, and holding the hotkey
now shows the text forming live in the recording tip.
Version 1.1.0 was published on 2026-09-15, so its tag is closed. Every commit
since then, the update-feed rework, dictionary import and export, the extra
push transports, and entitlement gating, needs its own immutable version.
Product version, Android version code, iOS build number, and all package and
store surfaces move to 1.2.0 / 1020001, with Korean and English store notes for
the new version code. The download centers read that version and its release
date from one place instead of repeating them inline.
Desktop, web, mobile, and the API each decided locally what a tier could do,
so a plan change could unlock a feature on one surface and not another.
Entitlement checks now live in `@d3ro/core` and are exercised by tests.
The shared theme and design-system packages also gain the tokens the new
surfaces consume, and the api-client exposes the dictionary and team types
the clients now send.
DS 컴포넌트 9개 (ScreenPanel, WaveBars, AppStatusBar, Header, FilterChip 신규),
5개 탭 + 로그인 화면 D3RO 인스트루먼트 미학 적용,
i18n 연결 (I18nProvider + 모바일 전용 키 80+개),
모노레포 workspaces에 apps/mobile 추가.
- V3 모바일 마스터 플랜 작성 (docs/v3/00-mobile-master-plan.md)
11개 Phase, 5주 로드맵, 전략 결정사항 확정
- 7개 디자인 HTML 레퍼런스 저장 (docs/v3/designs/)
- app.json → app.config.ts 전환 + 환경변수 체계
- 5탭 네비게이션 (DASH/HIST/REC FAB/TALK/SET)
- metro.config.js monorepo 격리 (root RN 0.84 충돌 해결)
- ui-native 테마 디자인 목업 색상 동기화
- SafeArea 적용 (useSafeAreaInsets)
- DEV 로그인 우회 (__DEV__ 전용)
- Supabase .env 연동
- iOS 시뮬레이터 검증 완료
묶음 A — UI 정리 + i18n 완성:
[A1] desktop SettingsModal에 CloudSyncSection 통합 (탭 6번째)
- CloudIcon import, settings.tabs.cloud 키 추가
- 기존 about 탭은 index 5 -> 6
[A2] apps/web Sidebar 공유 layout 리팩터링
- app/(app)/layout.tsx 신규 (route group)
- dashboard/meetings/record/teams/billing을 (app)/ 아래로 git mv
- app/(app)/layout.tsx에 auth 가드 + Sidebar 통합
- 기존 개별 page.tsx에서 Sidebar/auth 중복 제거
- app/(app)/dashboard/layout.tsx 제거 (루트 layout이 처리)
[A3] 11개 locale에 V2 새 키 추가 (en/ja/zh/zh-TW/es/fr/de/pt/ru/vi/th)
- nav.meetings/record/teams/billing/logout
- login.subtitle/google/github/terms
- settings.tabs.cloud
묶음 B — V2-4b pull 동기화:
- CloudSyncService.pullAll() 신규
- history/dictionary 테이블 원격에서 fetch
- last_sync_at 이후 updated_at만 필터
- Last-Write-Wins 충돌 해결 (remote.updated_at > local.updated_at)
- 로컬에 없는 행은 INSERT, 있는 행은 UPDATE (구체적 컬럼 지정)
- IPC CLOUD_SYNC.PULL_ALL 채널 + handler + preload api
- CloudSyncSection에 Pull 버튼 추가 (Push 옆에 위치)
묶음 C — V2-8b Stripe webhook 서명 검증:
- stripe-webhook Edge Function에 Web Crypto API 기반 HMAC-SHA256 검증
- Stripe-Signature 헤더 파싱 (t=, v1= 엔트리)
- Replay 방지 (timestamp tolerance 300초)
- constantTimeEqual로 타이밍 공격 방지
- crypto.subtle.importKey/sign으로 HMAC 계산
- stripe-portal Edge Function 신규 (Customer Portal)
- JWT 인증 -> 기존 customer_id 조회 -> billing_portal/sessions 생성
- return_url 지원
- apps/web/components/billing/portal-button.tsx (구독 관리 버튼)
- billing 페이지에 Free 외 tier 사용자에게 PortalButton 표시
- config.toml에 stripe-portal 함수 등록 (verify_jwt=true)
묶음 D — V2-6b packages/ui-native:
- @d3ro/ui-native 신규 패키지 (React Native 전용 DS)
- theme.ts: d3roNativePalette/Typo/Radius (MUI 없는 정적 값)
- components/MetalCard.tsx: View + 섀시 섀도우
- components/PhosphorText.tsx: Text + 앰버 glow (textShadow)
- components/Led.tsx: View 원 + glow
- components/PhysicalButton.tsx: Pressable + 누름 느낌
- React/React-Native는 peerDependencies
- apps/mobile/package.json에 @d3ro/ui-native를 file: 의존성으로 추가
(mobile은 npm workspace 제외이므로 file path 필요)
검증:
- desktop typecheck OK
- web typecheck OK
- web next build OK (11 라우트, (app) 그룹 반영)
- 회귀 없음