d3ro-voice/src/main/services/VoiceModeService.ts
Yun Chan d0c4f9ee53 Phase 14 구현: 회의 모드 (Meeting Mode)
실시간 녹음 + 타임스탬프 메모 + STT 전사 + LLM 구조화 회의록 + PDF/MD 내보내기.
CaptionService 연동, 동시 사용 충돌 방지, 긴 회의 2-pass 요약 지원.
DB 2테이블, IPC 15채널, UI 3뷰(목록/녹음/상세), 12개 locale i18n.
2026-04-08 01:16:52 +09:00

902 lines
31 KiB
TypeScript

// src/main/services/VoiceModeService.ts
// 전체 음성 파이프라인 오케스트레이터.
// 설계서 01의 IVoiceModeService 구현. Speakly VoiceModeService의
// 상태 머신, 이중 조건 플러시, Action Queue 패턴 적용.
import { EventEmitter } from 'events'
import { randomUUID } from 'crypto'
import { writeFile, mkdir } from 'fs/promises'
import { join } from 'path'
import { app } from 'electron'
import { getLogger } from './LoggerService'
import { getAudioCaptureService } from './AudioCaptureService'
import { getLocalSTTService } from './LocalSTTService'
import type { TranscriptionResult } from './LocalSTTService'
import { getHotkeyService } from './HotkeyService'
import type { HotkeyConfig } from './HotkeyService'
import { configGet } from './ConfigService'
import { getTextInsertService } from './TextInsertService'
import { getLocalLLMService } from './LocalLLMService'
import { D3ROError, ErrorCode } from '@shared/errors'
import { TIMING } from '@shared/constants'
import { RecognitionState, AudioState } from '@shared/types'
import type { VoiceMode, VoiceState } from '@shared/types'
import {
showRecordingTip,
hideRecordingTip,
updateRecordingTipState,
sendAudioLevelToTip,
showResultPopup,
} from '../windows/WindowManager'
import type { ScreenContext } from '@shared/types'
const logger = getLogger('VoiceModeService')
// ============================================================
// 내부 타입
// ============================================================
interface VoiceSession {
id: string
mode: VoiceMode
startedAt: number
recognitionState: RecognitionState
audioState: AudioState
audioBufferDurationMs: number
transcription: string
processedText: string | null
accidentalPress: boolean
screenContext: ScreenContext | null
}
interface VoiceAction {
type: 'press' | 'release' | 'escape'
timestamp: number
mode: VoiceMode
hotkeyId: string
}
interface VoiceModeEvents {
'session-started': (payload: { session: VoiceSession }) => void
'recognition-state-changed': (payload: {
previous: RecognitionState
current: RecognitionState
}) => void
'audio-state-changed': (payload: {
previous: AudioState
current: AudioState
}) => void
'transcription-update': (payload: { text: string; isFinal: boolean }) => void
'session-completed': (payload: { session: VoiceSession; finalText: string }) => void
'session-cancelled': (payload: {
session: VoiceSession
reason: 'user' | 'timeout' | 'too-short'
}) => void
'audio-level': (payload: { level: number }) => void
error: (payload: { error: D3ROError; session: VoiceSession | null }) => void
}
// ============================================================
// 터미널 상태 헬퍼
// ============================================================
const TERMINAL_STATES = new Set<RecognitionState>([
RecognitionState.COMPLETED,
RecognitionState.CANCELLED,
RecognitionState.ERROR,
RecognitionState.DESTROYED
])
// ============================================================
// VoiceModeService
// ============================================================
class VoiceModeService extends EventEmitter {
private _session: VoiceSession | null = null
private _recognitionState = RecognitionState.IDLE
private _audioState = AudioState.IDLE
// 이중 조건 플러시
private _sttReady = false
private _audioStarted = false
private _audioBuffer: Buffer[] = []
private _audioBufferBytes = 0
// 녹음 오디오 저장용
private _lastAudioBuffer: Buffer | null = null
// 에러 가드
private _errorEmitted = false
// Action Queue (이벤트 직렬화)
private _actionQueue: VoiceAction[] = []
private _isProcessingQueue = false
// 리스너 해제용 참조
private _audioDataHandler: ((payload: { buffer: Buffer }) => void) | null = null
private _audioLevelHandler: ((payload: { level: number }) => void) | null = null
private _hotkeyPressHandler: ((payload: { config: HotkeyConfig; timestamp: number }) => void) | null = null
private _hotkeyReleaseHandler: ((payload: { config: HotkeyConfig; durationMs: number; timestamp: number }) => void) | null = null
private _doublePressHandler: ((payload: { config: HotkeyConfig }) => void) | null = null
private _disposed = false
get currentSession(): VoiceSession | null {
return this._session
}
get isActive(): boolean {
return this._session !== null && !this._isInTerminalState()
}
getState(): VoiceState {
return {
recognitionState: this._recognitionState,
audioState: this._audioState,
mode: configGet('defaultLLMAction') === 'translate' ? 'hands-free' : 'dictation',
sessionId: this._session?.id ?? null,
recordingStartedAt: this._session?.startedAt ?? null
}
}
// ── 초기화 ──────────────────────────────────────────────
/**
* HotkeyService 이벤트를 구독하여 핫키 → 세션 제어를 연결한다.
* bootstrap에서 호출한다.
*/
connectHotkey(): void {
const hotkey = getHotkeyService()
this._hotkeyPressHandler = (payload) => {
// Phase 10.1: caption 핫키는 VoiceModeService가 아닌 CaptionService로 라우팅
if (payload.config.id === 'voice-caption') {
this._toggleCaption()
return
}
const mode = this._resolveMode(payload.config)
this._enqueueAction({ type: 'press', timestamp: payload.timestamp, mode, hotkeyId: payload.config.id })
}
this._hotkeyReleaseHandler = (payload) => {
// caption 핫키의 release는 무시 (토글 방식)
if (payload.config.id === 'voice-caption') return
const mode = this._resolveMode(payload.config)
this._enqueueAction({ type: 'release', timestamp: payload.timestamp, mode, hotkeyId: payload.config.id })
}
this._doublePressHandler = (payload) => {
// 더블프레스 → hands-free 모드 토글
this._enqueueAction({ type: 'press', timestamp: Date.now(), mode: 'hands-free', hotkeyId: payload.config.id })
}
hotkey.on('hotkey-pressed', this._hotkeyPressHandler)
hotkey.on('hotkey-released', this._hotkeyReleaseHandler)
hotkey.on('double-press', this._doublePressHandler)
logger.info('Hotkey events connected')
}
// ── 세션 제어 ──────────────────────────────────────────
async startSession(mode: VoiceMode): Promise<void> {
if (this._disposed) return
if (this._session && !this._isInTerminalState()) {
logger.warn('Session already active, ignoring startSession')
return
}
// Phase 11: 라이센스 쿼터 체크
try {
const { getLicenseService } = await import('./LicenseService')
const { Feature } = await import('@shared/types')
const license = getLicenseService()
const access = license.canUse(Feature.DICTATION)
if (!access.allowed) {
license.promptUpgrade(Feature.DICTATION, access.reason === 'quota_exceeded' ? 'quota_exceeded' : 'tier_required')
logger.warn(`Dictation blocked: ${access.reason}`)
return
}
license.consumeQuota(Feature.DICTATION)
} catch {
// LicenseService 미초기화 시 허용 (graceful)
}
// Phase 10.1: 자막 모드 활성 중이면 dictation 세션 시작 불가 (AudioCaptureService 공유)
try {
const { getCaptionService } = await import('./CaptionService')
const captionState = getCaptionService().getState()
if (captionState === 'active' || captionState === 'starting') {
logger.warn('Cannot start dictation: caption mode active')
return
}
} catch {
// CaptionService 미초기화 시 무시
}
// Phase 10.2: 스크린 컨텍스트 캡처 (녹음 시작 전, 활성 앱 정보 보존)
let screenContext: ScreenContext | null = null
try {
const { getScreenContextService } = await import('./ScreenContextService')
const ctx = getScreenContextService()
if (ctx.isEnabled()) {
const captureSelected = configGet('screenContextEnabled' as keyof import('@shared/types').AppConfig) as unknown as boolean
const result = await ctx.captureContext(captureSelected)
screenContext = result.context
logger.info(`Screen context captured: ${screenContext.appName ?? 'unknown'}`)
}
} catch {
// 컨텍스트 캡처 실패 시 무시 — 핵심 기능 아님
}
// 세션 생성
this._session = {
id: randomUUID(),
mode,
startedAt: Date.now(),
recognitionState: RecognitionState.PREPARING,
audioState: AudioState.IDLE,
audioBufferDurationMs: 0,
transcription: '',
processedText: null,
accidentalPress: false,
screenContext,
}
this._errorEmitted = false
this._sttReady = false
this._audioStarted = false
this._audioBuffer = []
this._audioBufferBytes = 0
this._setRecognitionState(RecognitionState.PREPARING)
this.emit('session-started', { session: this._session })
logger.info(`Session started: ${this._session.id} (mode: ${mode})`)
// Speakly 패턴: 녹음 시작 시 즉시 RecordingTip 표시
showRecordingTip('recording')
// 이중 조건 플러시: STT 초기화 + 오디오 캡처를 병렬 시작
const sttPromise = this._initSTT()
const audioPromise = this._startAudio()
// 둘 다 에러여도 개별 처리하므로 allSettled
await Promise.allSettled([sttPromise, audioPromise])
}
async stopSession(): Promise<void> {
if (!this._session || this._isInTerminalState()) return
const session = this._session
const duration = Date.now() - session.startedAt
// accidentalPress 체크 (700ms 미만)
if (duration < TIMING.MIN_AUDIO_DURATION) {
session.accidentalPress = true
logger.info(`Accidental press detected (${duration}ms < ${TIMING.MIN_AUDIO_DURATION}ms)`)
this._cancelSession('too-short')
return
}
// 오디오 캡처 중지
await this._stopAudio()
// Speakly 패턴: 녹음 종료 후 thinking 상태로 전환
updateRecordingTipState('thinking')
// 버퍼가 있으면 STT에 전달
if (this._audioBuffer.length > 0 && this._sttReady) {
await this._transcribe()
} else if (this._audioBuffer.length > 0 && !this._sttReady) {
// STT 아직 준비 안 됨 → tryFlushAll이 처리
logger.info('Waiting for STT to be ready before transcribing')
// 타임아웃 설정
setTimeout(() => {
if (this._session?.id === session.id && !this._isInTerminalState()) {
logger.warn('STT readiness timeout, cancelling session')
this._cancelSession('timeout')
}
}, TIMING.POST_RECORDING_WAIT_BUFFERED)
} else {
// 오디오 없음
logger.warn('No audio buffer, cancelling session')
this._cancelSession('too-short')
}
}
cancelSession(): void {
this._cancelSession('user')
}
// ── 상태 머신 ──────────────────────────────────────────
private _isInTerminalState(): boolean {
return TERMINAL_STATES.has(this._recognitionState)
}
private _setRecognitionState(state: RecognitionState): void {
if (this._recognitionState === state) return
if (this._isInTerminalState() && state !== RecognitionState.IDLE) return
const previous = this._recognitionState
this._recognitionState = state
if (this._session) {
this._session.recognitionState = state
}
this.emit('recognition-state-changed', { previous, current: state })
logger.debug(`RecognitionState: ${previous}${state}`)
}
private _setAudioState(state: AudioState): void {
if (this._audioState === state) return
const previous = this._audioState
this._audioState = state
if (this._session) {
this._session.audioState = state
}
this.emit('audio-state-changed', { previous, current: state })
logger.debug(`AudioState: ${previous}${state}`)
}
// ── STT 초기화 ─────────────────────────────────────────
private async _initSTT(): Promise<void> {
try {
this._setRecognitionState(RecognitionState.CONNECTING)
const stt = getLocalSTTService()
const modelId = configGet('sttModelId')
await stt.initialize(modelId)
if (this._isInTerminalState()) return
this._sttReady = true
this._setRecognitionState(RecognitionState.READY)
logger.info('STT ready')
this._tryFlushAll()
} catch (error) {
if (this._isInTerminalState()) return
this._handleError(
new D3ROError(
ErrorCode.STTModelLoadFailed,
`STT initialization failed: ${error instanceof Error ? error.message : String(error)}`
)
)
}
}
// ── 오디오 캡처 ────────────────────────────────────────
private async _startAudio(): Promise<void> {
try {
this._setAudioState(AudioState.INITIALIZING)
const audio = getAudioCaptureService()
// 오디오 데이터 수신
this._audioDataHandler = (payload) => {
if (this._isInTerminalState()) return
this._audioBuffer.push(payload.buffer)
this._audioBufferBytes += payload.buffer.length
// 버퍼 duration 업데이트 (16kHz, 16bit, mono)
const durationMs = (this._audioBufferBytes / 2 / 16000) * 1000
if (this._session) {
this._session.audioBufferDurationMs = durationMs
}
this._tryFlushAll()
}
this._audioLevelHandler = (payload) => {
this.emit('audio-level', { level: payload.level })
// Speakly 패턴: 오디오 레벨을 RecordingTip 웨이브 바에 전달
sendAudioLevelToTip(payload.level)
}
audio.on('audio-data', this._audioDataHandler)
audio.on('audio-level', this._audioLevelHandler)
await audio.start()
if (this._isInTerminalState()) return
this._audioStarted = true
this._setAudioState(AudioState.STREAMING)
logger.info('Audio capture started')
this._tryFlushAll()
} catch (error) {
if (this._isInTerminalState()) return
this._setAudioState(AudioState.STOPPED)
this._handleError(
new D3ROError(
ErrorCode.AudioCaptureStartFailed,
`Audio capture failed: ${error instanceof Error ? error.message : String(error)}`
)
)
}
}
private async _stopAudio(): Promise<void> {
this._setAudioState(AudioState.STOPPED)
const audio = getAudioCaptureService()
if (this._audioDataHandler) {
audio.off('audio-data', this._audioDataHandler)
this._audioDataHandler = null
}
if (this._audioLevelHandler) {
audio.off('audio-level', this._audioLevelHandler)
this._audioLevelHandler = null
}
try {
await audio.stop()
} catch (error) {
logger.warn(`Audio stop error: ${error instanceof Error ? error.message : String(error)}`)
}
}
// ── 이중 조건 플러시 ───────────────────────────────────
private _tryFlushAll(): void {
if (!this._sttReady || !this._audioStarted) return
if (this._audioBuffer.length === 0) return
if (this._isInTerminalState()) return
// 아직 녹음 중이면 flush 하지 않음 (stopSession에서 처리)
if (this._audioState === AudioState.STREAMING) return
this._transcribe()
}
// ── 전사 ───────────────────────────────────────────────
private async _transcribe(): Promise<void> {
if (this._audioBuffer.length === 0) return
if (this._isInTerminalState()) return
this._setRecognitionState(RecognitionState.RECOGNIZING)
const merged = Buffer.concat(this._audioBuffer)
this._lastAudioBuffer = merged // WAV 저장용 복사본
this._audioBuffer = []
this._audioBufferBytes = 0
try {
const stt = getLocalSTTService()
const language = configGet('sttLanguage')
// Dictionary → STT initialPrompt 주입 (Speakly 패턴)
let initialPrompt: string | undefined
try {
const { getDictionaryService } = await import('./DictionaryService')
initialPrompt = getDictionaryService().getPromptHints() || undefined
} catch {
// DictionaryService 미초기화 시 무시
}
const result: TranscriptionResult = await stt.transcribe(merged, {
language: language === 'auto' ? undefined : language,
initialPrompt,
})
if (this._isInTerminalState()) return
if (this._session) {
this._session.transcription = result.text
}
this.emit('transcription-update', { text: result.text, isFinal: true })
// Phase 10.5: 음성 단축키 — 키워드 매칭으로 LLM 명령어 자동 선택
let effectiveText = result.text
let overrideAction: string | null = null
let overrideInstructionId: string | null = null
try {
const { getVoiceCommandService } = await import('./VoiceCommandService')
const vcSvc = getVoiceCommandService()
if (vcSvc.isEnabled()) {
const match = vcSvc.match(result.text)
if (match.matched && match.instructionId) {
effectiveText = match.cleanedText
overrideAction = 'custom'
overrideInstructionId = match.instructionId
logger.info(`Voice command matched: keyword="${match.matchedKeyword}", instruction=${match.instructionId}`)
}
}
} catch {
// VoiceCommandService 미초기화 시 무시
}
// LLM 후처리: none이면 스킵, 그 외에는 LLM 처리
const llmAction = overrideAction ?? configGet('defaultLLMAction')
if (llmAction === 'none' || !getLocalLLMService().isAvailable()) {
this._completeSession(effectiveText)
} else {
await this._processWithLLM(effectiveText, overrideInstructionId)
}
} catch (error) {
if (this._isInTerminalState()) return
this._handleError(
new D3ROError(
ErrorCode.STTTranscriptionFailed,
`Transcription failed: ${error instanceof Error ? error.message : String(error)}`
)
)
}
}
// ── LLM 후처리 ─────────────────────────────────────────
private async _processWithLLM(transcribedText: string, overrideInstructionId?: string | null): Promise<void> {
if (this._isInTerminalState()) return
try {
const llm = getLocalLLMService()
const action = configGet('defaultLLMAction')
// Phase 10.2: 스크린 컨텍스트를 LLM 프롬프트에 주입
let contextPrefix = ''
if (this._session?.screenContext) {
try {
const { getScreenContextService } = await import('./ScreenContextService')
contextPrefix = getScreenContextService().buildContextPrompt(this._session.screenContext)
} catch {
// 무시
}
}
// Phase 10.4: 체인 모드 처리
if (action === 'chain') {
try {
const { getChainService } = await import('./ChainService')
const activeChainId = configGet('activeChainId' as keyof import('@shared/types').AppConfig) as unknown as string
if (activeChainId) {
const chainResult = await getChainService().execute(activeChainId, contextPrefix + transcribedText)
if (this._isInTerminalState()) return
if (this._session) this._session.processedText = chainResult.finalText
this._completeSession(chainResult.finalText)
return
}
} catch (error) {
logger.warn(`Chain execution failed, falling back: ${error instanceof Error ? error.message : String(error)}`)
}
}
let processedText: string
// 음성 단축키 오버라이드 또는 활성 명령어
const effectiveInstructionId = overrideInstructionId
?? (configGet('activeInstructionId' as keyof import('@shared/types').AppConfig) as unknown as string)
if (action === 'custom' || overrideInstructionId) {
let customPrompt = contextPrefix + transcribedText
if (effectiveInstructionId) {
const { getCustomInstructionService } = await import('./CustomInstructionService')
const instruction = getCustomInstructionService().getById(effectiveInstructionId)
if (instruction) {
customPrompt = instruction.prompt.replace(/\{\{text\}\}/g, contextPrefix + transcribedText)
logger.info(`Using custom instruction: "${instruction.name}"`)
}
}
processedText = await llm.processText(customPrompt, 'custom')
} else {
logger.info(`Processing with LLM (action: ${action})`)
processedText = await llm.processText(contextPrefix + transcribedText, action)
}
if (this._isInTerminalState()) return
if (this._session) {
this._session.processedText = processedText
}
this._completeSession(processedText)
} catch (error) {
if (this._isInTerminalState()) return
logger.warn(`LLM processing failed, using original text: ${error instanceof Error ? error.message : String(error)}`)
this._completeSession(transcribedText)
}
}
// ── 세션 완료/취소 ─────────────────────────────────────
private async _completeSession(finalText: string): Promise<void> {
if (!this._session) return
const session = { ...this._session }
logger.info(`Session completed: "${finalText.substring(0, 50)}${finalText.length > 50 ? '...' : ''}"`)
// Speakly 패턴: 먼저 RecordingTip 숨기고 IDLE 복귀 (다음 핫키 즉시 사용 가능)
hideRecordingTip()
this._setRecognitionState(RecognitionState.COMPLETED)
this._setAudioState(AudioState.STOPPED)
this.emit('session-completed', { session, finalText })
this._resetToIdle()
// 텍스트 삽입은 세션과 무관하게 비동기 실행 (세션 블로킹 방지)
if (configGet('autoInsert') && finalText.length > 0) {
try {
const insertMethod = configGet('insertMethod')
await getTextInsertService().insertText(finalText, insertMethod)
} catch (error) {
logger.warn(`Text insert failed: ${error instanceof Error ? error.message : String(error)}`)
// 삽입 실패 시 ResultPopup에 텍스트 표시
showResultPopup(finalText, 10000)
}
}
// 녹음 오디오 WAV 파일 저장 (비동기, 실패해도 무시)
this._saveAudioFile(session.id)
}
/** PCM 버퍼를 WAV 파일로 저장 */
private async _saveAudioFile(sessionId: string): Promise<void> {
if (!this._lastAudioBuffer || this._lastAudioBuffer.length === 0) return
try {
const recordingsDir = join(app.getPath('userData'), 'recordings')
await mkdir(recordingsDir, { recursive: true })
const wavPath = join(recordingsDir, `${sessionId}.wav`)
const pcmData = this._lastAudioBuffer
// WAV 헤더 생성 (16kHz, 16bit, mono)
const header = Buffer.alloc(44)
const dataSize = pcmData.length
const fileSize = dataSize + 36
header.write('RIFF', 0)
header.writeUInt32LE(fileSize, 4)
header.write('WAVE', 8)
header.write('fmt ', 12)
header.writeUInt32LE(16, 16) // fmt chunk size
header.writeUInt16LE(1, 20) // PCM format
header.writeUInt16LE(1, 22) // mono
header.writeUInt32LE(16000, 24) // sample rate
header.writeUInt32LE(32000, 28) // byte rate (16000 * 2)
header.writeUInt16LE(2, 32) // block align
header.writeUInt16LE(16, 34) // bits per sample
header.write('data', 36)
header.writeUInt32LE(dataSize, 40)
await writeFile(wavPath, Buffer.concat([header, pcmData]))
logger.info(`Audio saved: ${wavPath} (${Math.round(dataSize / 1024)}KB)`)
} catch (error) {
logger.warn(`Audio save failed: ${error instanceof Error ? error.message : String(error)}`)
} finally {
this._lastAudioBuffer = null
}
}
private _cancelSession(reason: 'user' | 'timeout' | 'too-short'): void {
if (!this._session) return
this._setRecognitionState(RecognitionState.CANCELLED)
this._setAudioState(AudioState.STOPPED)
const session = { ...this._session }
logger.info(`Session cancelled: ${reason}`)
// Speakly 패턴: RecordingTip 즉시 숨김
hideRecordingTip()
// 오디오 정리
this._stopAudio()
this.emit('session-cancelled', { session, reason })
this._resetToIdle()
}
private _resetToIdle(): void {
this._session = null
this._audioBuffer = []
this._audioBufferBytes = 0
this._sttReady = false
this._audioStarted = false
this._errorEmitted = false
// 즉시 IDLE로 전이 (딜레이는 race condition 유발)
this._setRecognitionState(RecognitionState.IDLE)
this._setAudioState(AudioState.IDLE)
}
// ── 에러 처리 ──────────────────────────────────────────
private _handleError(error: D3ROError): void {
if (this._errorEmitted) return
this._errorEmitted = true
logger.error(`VoiceMode error [${error.code}]: ${error.message}`)
this._setRecognitionState(RecognitionState.ERROR)
this._stopAudio()
// Speakly 패턴: RecordingTip에 에러 표시 → 3초 후 자동 숨김
updateRecordingTipState('error', { errorMessage: error.message })
setTimeout(() => {
hideRecordingTip()
}, 3000)
this.emit('error', { error, session: this._session ? { ...this._session } : null })
this._resetToIdle()
}
// ── Action Queue (이벤트 직렬화) ───────────────────────
private _enqueueAction(action: VoiceAction): void {
this._actionQueue.push(action)
this._processQueue()
}
private async _processQueue(): Promise<void> {
if (this._isProcessingQueue) return
this._isProcessingQueue = true
try {
while (this._actionQueue.length > 0) {
const action = this._actionQueue.shift()!
await this._processAction(action)
}
} finally {
this._isProcessingQueue = false
}
}
private async _processAction(action: VoiceAction): Promise<void> {
try {
switch (action.type) {
case 'press':
await this._handlePress(action)
break
case 'release':
await this._handleRelease(action)
break
case 'escape':
this.cancelSession()
break
}
} catch (error) {
logger.error(`Action processing error: ${error instanceof Error ? error.message : String(error)}`)
}
}
private async _handlePress(action: VoiceAction): Promise<void> {
if (action.mode === 'dictation') {
// Dictation: hold-to-talk — press로 시작
if (!this.isActive) {
await this.startSession('dictation')
}
} else if (action.mode === 'hands-free') {
// HandsFree: toggle
if (this.isActive) {
await this.stopSession()
} else {
await this.startSession('hands-free')
}
}
}
private async _handleRelease(_action: VoiceAction): Promise<void> {
if (_action.mode === 'dictation' && this.isActive) {
// Dictation: hold-to-talk — release로 즉시 종료
// Speakly 패턴: 딜레이 없이 즉시 stop (딜레이가 race condition 유발)
await this.stopSession()
}
// HandsFree: release 무시
}
// ── 유틸리티 ───────────────────────────────────────────
private _resolveMode(config: HotkeyConfig): VoiceMode {
if (config.id === 'voice-handsfree' || config.doublePressEnabled) {
return 'hands-free'
}
return 'dictation'
}
// ── 자막 모드 토글 (Phase 10.1) ─────────────────────────
private async _toggleCaption(): Promise<void> {
try {
const { getCaptionService } = await import('./CaptionService')
const caption = getCaptionService()
const state = caption.getState()
if (state === 'active' || state === 'starting') {
// 자막 활성 중 → 정지
await caption.stop()
logger.info('Caption stopped via hotkey')
} else {
// dictation 세션이 활성이면 자막 시작 불가 (상호 배제)
if (this._session && !this._isInTerminalState()) {
logger.warn('Cannot start caption: dictation session active')
return
}
// 회의 모드 녹음 중이면 자막 시작 불가 (상호 배제)
const { getMeetingModeService } = await import('./MeetingModeService')
if (getMeetingModeService().getState() === 'recording') {
logger.warn('Cannot start caption: meeting mode recording active')
return
}
await caption.start()
logger.info('Caption started via hotkey')
}
} catch (error) {
logger.error(`Caption toggle failed: ${error instanceof Error ? error.message : String(error)}`)
}
}
// ── 종료 ───────────────────────────────────────────────
dispose(): void {
this._disposed = true
this._actionQueue = []
// 진행 중 세션 취소
if (this._session && !this._isInTerminalState()) {
this._cancelSession('user')
}
// 핫키 리스너 해제
const hotkey = getHotkeyService()
if (this._hotkeyPressHandler) {
hotkey.off('hotkey-pressed', this._hotkeyPressHandler)
}
if (this._hotkeyReleaseHandler) {
hotkey.off('hotkey-released', this._hotkeyReleaseHandler)
}
if (this._doublePressHandler) {
hotkey.off('double-press', this._doublePressHandler)
}
// 오디오 리스너 해제
this._stopAudio()
this._setRecognitionState(RecognitionState.DESTROYED)
this.removeAllListeners()
logger.info('VoiceModeService disposed')
}
// ── EventEmitter 타입 오버라이드 ───────────────────────
override on<K extends keyof VoiceModeEvents>(
event: K,
listener: VoiceModeEvents[K]
): this {
return super.on(event, listener)
}
override off<K extends keyof VoiceModeEvents>(
event: K,
listener: VoiceModeEvents[K]
): this {
return super.off(event, listener)
}
override emit<K extends keyof VoiceModeEvents>(
event: K,
...args: Parameters<VoiceModeEvents[K]>
): boolean {
return super.emit(event, ...args)
}
}
// ── 싱글톤 ─────────────────────────────────────────────
let instance: VoiceModeService | null = null
export function getVoiceModeService(): VoiceModeService {
if (!instance) {
instance = new VoiceModeService()
}
return instance
}