feat(V2-1c): packages/ui 추출 — DS 컴포넌트 + theme + theme-vars 분리
packages/ui (@d3ro/ui) 신규: - src/theme.ts (d3roPalette/d3roTypo/d3roShadow/d3roRadius SSOT) - src/theme-vars.ts (팝업/main 프로세스용 CSS 변수 맵) - src/components/ds/ (CrtDisplay, InstrumentPanel, Led, MetalCard, MetalDial, PhosphorText, PhysicalButton, ScreenPanel, ButtonGroup) - src/index.ts barrel - subpath exports: ./theme, ./theme-vars, ./components/ds - React/MUI/Emotion은 peerDependencies로 선언 - @d3ro/core만 직접 의존성 apps/desktop/src/shared/ 디렉토리 완전 제거: - theme-vars가 마지막 남은 파일이었음 - tsconfig include에서 src/shared/**/* 제거 일괄 치환 (renderer 전역): - ../theme, ../../theme, ./theme → @d3ro/ui/theme - ../components/ds, ../../components/ds, ./ds, ../ds → @d3ro/ui/components/ds - ../ds/<Component>, ../../ds/<Component> → @d3ro/ui/components/ds (세부 파일 import는 barrel로 통합) - @shared/theme-vars → @d3ro/ui/theme-vars (WindowManager) apps/desktop 설정: - package.json: @d3ro/ui: '*' dep 추가 - tsconfig.node/web.json: @shared/* paths 완전 제거, @d3ro/ui, @d3ro/ui/* paths 추가 - electron.vite.config.ts: @shared alias 제거, @d3ro/ui alias 추가, externalize exclude에 @d3ro/ui 추가 - vitest.config.ts: alias 교체 DS 컴포넌트 내부의 '../../theme' 상대 경로는 packages/ui 구조에서 동일하게 해결되어 그대로 유효. 검증: typecheck + build + dev 런타임 모두 통과.
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56 changed files with 191 additions and 76 deletions
30
packages/ui/src/components/ds/ButtonGroup.tsx
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30
packages/ui/src/components/ds/ButtonGroup.tsx
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// src/renderer/components/ds/ButtonGroup.tsx
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// 시안 A: 인셋 버튼 클러스터 — 레퍼런스의 .button-group 패턴
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// 물리 버튼들을 인셋 패널 안에 배치하여 그룹화
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import { Box } from '@mui/material'
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import { d3roPalette, d3roShadow, d3roRadius } from '../../theme'
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interface ButtonGroupProps {
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children: React.ReactNode
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/** 가로 배치 (기본 세로) */
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horizontal?: boolean
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}
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export function ButtonGroup({ children, horizontal = false }: ButtonGroupProps): React.ReactElement {
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return (
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<Box
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sx={{
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bgcolor: d3roPalette.bg.inset,
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p: '6px',
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borderRadius: d3roRadius.inner,
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boxShadow: d3roShadow.inset,
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display: 'flex',
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flexDirection: horizontal ? 'row' : 'column',
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gap: '6px',
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}}
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>
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{children}
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</Box>
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)
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}
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298
packages/ui/src/components/ds/CrtDisplay.tsx
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298
packages/ui/src/components/ds/CrtDisplay.tsx
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// src/renderer/components/ds/CrtDisplay.tsx
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// 시안 A: CRT 디스플레이 — WebGL 셰이더 (스캔라인, 비네팅, 노이즈, 글리치, 파형)
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import { useRef, useEffect, useCallback } from 'react'
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import { Box } from '@mui/material'
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import { useTheme } from '@mui/material/styles'
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import { d3roPalette, d3roFontMono, d3roShadow } from '../../theme'
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// ── WebGL 유틸 ─────────────────────────────────────────
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function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | null {
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const shader = gl.createShader(type)
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if (!shader) return null
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gl.shaderSource(shader, source)
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gl.compileShader(shader)
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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gl.deleteShader(shader)
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return null
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}
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return shader
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}
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function createProgram(gl: WebGLRenderingContext, vsSource: string, fsSource: string): WebGLProgram | null {
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const vs = createShader(gl, gl.VERTEX_SHADER, vsSource)
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const fs = createShader(gl, gl.FRAGMENT_SHADER, fsSource)
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if (!vs || !fs) return null
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const prog = gl.createProgram()
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if (!prog) return null
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gl.attachShader(prog, vs)
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gl.attachShader(prog, fs)
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gl.linkProgram(prog)
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return prog
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}
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const VERTEX_SHADER = `
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attribute vec2 position;
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varying vec2 vUv;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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vUv = position * 0.5 + 0.5;
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}
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`
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const FRAGMENT_SHADER = `
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precision highp float;
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varying vec2 vUv;
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uniform float u_time;
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uniform float u_glitch;
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uniform float u_amp;
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uniform float u_freq;
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float random(vec2 st) { return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123); }
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void main() {
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vec2 uv = vUv;
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// Glitch displacement
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if (u_glitch > 0.0) {
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float gOffset = (random(vec2(uv.y * 5.0, u_time)) - 0.5) * u_glitch * 0.1;
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uv.x += gOffset;
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}
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// Base phosphor background
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vec3 color = vec3(0.02, 0.015, 0.01);
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// Background Grid
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float gridX = step(0.98, fract(uv.x * 15.0));
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float gridY = step(0.98, fract(uv.y * 10.0));
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color += vec3(0.1, 0.04, 0.02) * max(gridX, gridY) * (1.0 - u_glitch);
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// Oscilloscope Waveform
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float t = u_time * 0.5 + u_glitch * random(uv) * 0.1;
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float waveY = sin((uv.x * u_freq) + t) * u_amp;
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float waveDist = abs((uv.y - 0.5) - waveY);
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float lineThick = 0.005 + (u_glitch * 0.02);
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float waveGlow = smoothstep(lineThick * 4.0, 0.0, waveDist);
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float waveCore = smoothstep(lineThick, 0.0, waveDist);
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// Amber wave (#f25b29)
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vec3 waveColor = vec3(0.95, 0.35, 0.16);
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color += waveColor * waveCore;
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color += waveColor * 0.4 * waveGlow;
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// Scanlines
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float scanline = sin(uv.y * 800.0 - u_time * 10.0) * 0.04;
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color -= scanline;
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// Noise
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float noise = random(uv + u_time) * 0.08;
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color += noise;
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// Vignette
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float dist = distance(vUv, vec2(0.5));
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float vig = smoothstep(0.8, 0.4, dist);
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color *= vig;
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// Edge darkening
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color *= smoothstep(0.0, 0.02, vUv.x) * smoothstep(1.0, 0.98, vUv.x);
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color *= smoothstep(0.0, 0.05, vUv.y) * smoothstep(1.0, 0.95, vUv.y);
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gl_FragColor = vec4(color, 1.0);
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}
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`
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const QUAD = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1])
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// ── Props ──────────────────────────────────────────────
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interface CrtDisplayProps {
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/** 파형 진폭 (0.0 ~ 1.0) */
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amplitude?: number
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/** 파형 주파수 */
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frequency?: number
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/** 글리치 트리거 (변경 시 글리치 발생) */
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glitchTrigger?: number
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/** 실시간 오디오 레벨 (0.0~1.0) — 파형 진폭에 반영 */
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audioLevel?: number
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/** 오버레이 콘텐츠 (인광 텍스트 등) */
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children?: React.ReactNode
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/** 높이 (기본 280px) */
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height?: number | string
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}
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export function CrtDisplay({
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amplitude = 0.1,
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frequency = 8.0,
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glitchTrigger = 0,
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audioLevel = 0,
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children,
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height = 280,
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}: CrtDisplayProps): React.ReactElement {
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const theme = useTheme()
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const isLight = theme.palette.mode === 'light'
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const canvasRef = useRef<HTMLCanvasElement>(null)
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const glRef = useRef<{
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gl: WebGLRenderingContext
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uTime: WebGLUniformLocation | null
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uGlitch: WebGLUniformLocation | null
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uAmp: WebGLUniformLocation | null
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uFreq: WebGLUniformLocation | null
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} | null>(null)
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const animRef = useRef<number>(0)
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const startTimeRef = useRef(Date.now())
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const glitchRef = useRef(0)
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const ampRef = useRef(amplitude)
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const freqRef = useRef(frequency)
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const audioLevelRef = useRef(audioLevel)
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const currentAmpRef = useRef(amplitude)
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const currentFreqRef = useRef(frequency)
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// amplitude/frequency/audioLevel 변경 추적
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useEffect(() => {
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ampRef.current = amplitude
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freqRef.current = frequency
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}, [amplitude, frequency])
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useEffect(() => {
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audioLevelRef.current = audioLevel
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}, [audioLevel])
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// 글리치 트리거
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useEffect(() => {
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if (glitchTrigger > 0) {
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glitchRef.current = 1.0
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}
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}, [glitchTrigger])
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const render = useCallback(() => {
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const ctx = glRef.current
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if (!ctx) return
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const { gl, uTime, uGlitch, uAmp, uFreq } = ctx
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// audioLevel → amplitude 반영: 기본 amplitude + 오디오 레벨로 증폭
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const targetAmp = ampRef.current + audioLevelRef.current * 0.35
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// Smoothing
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currentAmpRef.current += (targetAmp - currentAmpRef.current) * 0.15
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currentFreqRef.current += (freqRef.current - currentFreqRef.current) * 0.1
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glitchRef.current *= 0.85
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gl.uniform1f(uTime, (Date.now() - startTimeRef.current) / 1000)
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gl.uniform1f(uGlitch, glitchRef.current)
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gl.uniform1f(uAmp, currentAmpRef.current)
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gl.uniform1f(uFreq, currentFreqRef.current)
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4)
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animRef.current = requestAnimationFrame(render)
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}, [])
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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const gl = canvas.getContext('webgl', { alpha: true })
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if (!gl) return
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canvas.width = canvas.clientWidth * 2
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canvas.height = canvas.clientHeight * 2
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gl.viewport(0, 0, canvas.width, canvas.height)
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const prog = createProgram(gl, VERTEX_SHADER, FRAGMENT_SHADER)
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if (!prog) return
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gl.useProgram(prog)
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const buffer = gl.createBuffer()
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gl.bindBuffer(gl.ARRAY_BUFFER, buffer)
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gl.bufferData(gl.ARRAY_BUFFER, QUAD, gl.STATIC_DRAW)
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const posLoc = gl.getAttribLocation(prog, 'position')
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gl.enableVertexAttribArray(posLoc)
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gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0)
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glRef.current = {
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gl,
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uTime: gl.getUniformLocation(prog, 'u_time'),
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uGlitch: gl.getUniformLocation(prog, 'u_glitch'),
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uAmp: gl.getUniformLocation(prog, 'u_amp'),
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uFreq: gl.getUniformLocation(prog, 'u_freq'),
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}
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startTimeRef.current = Date.now()
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animRef.current = requestAnimationFrame(render)
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return () => {
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cancelAnimationFrame(animRef.current)
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}
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}, [render])
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return (
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<Box
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sx={{
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position: 'relative',
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height,
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bgcolor: d3roPalette.bg.crtBezel,
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borderRadius: '8px',
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boxShadow: d3roShadow.insetDeep,
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overflow: 'hidden',
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}}
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>
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{/* Glass surface */}
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<Box
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sx={{
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position: 'absolute',
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inset: '2px',
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borderRadius: '6px',
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bgcolor: d3roPalette.bg.crtGlass,
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overflow: 'hidden',
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boxShadow: d3roShadow.screenGlow,
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}}
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>
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<canvas
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ref={canvasRef}
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style={{
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position: 'absolute',
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inset: 0,
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width: '100%',
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height: '100%',
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// 라이트 모드에서 WebGL 셰이더(다크 전용)를 반전하여 밝은 배경에 어울리게 조정
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...(isLight && { filter: 'invert(0.88) hue-rotate(180deg)', opacity: 0.9 }),
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}}
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/>
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{/* Glass reflection */}
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<Box
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sx={{
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position: 'absolute',
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top: 0, left: 0, right: 0, bottom: '50%',
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background: isLight
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? 'linear-gradient(180deg, rgba(255,255,255,0.30) 0%, rgba(255,255,255,0) 100%)'
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: 'linear-gradient(180deg, rgba(255,255,255,0.03) 0%, rgba(255,255,255,0) 100%)',
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pointerEvents: 'none',
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zIndex: 10,
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}}
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/>
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</Box>
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{/* Content overlay (phosphor text) */}
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<Box
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sx={{
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position: 'absolute',
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inset: '16px',
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zIndex: 2,
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display: 'flex',
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flexDirection: 'column',
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justifyContent: 'space-between',
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color: d3roPalette.accent.amber,
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textShadow: '0 0 6px rgba(242, 91, 41, 0.4)',
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pointerEvents: 'none',
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fontFamily: d3roFontMono,
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}}
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>
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{children}
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</Box>
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</Box>
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)
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}
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82
packages/ui/src/components/ds/InstrumentPanel.tsx
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packages/ui/src/components/ds/InstrumentPanel.tsx
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// src/renderer/components/ds/InstrumentPanel.tsx
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// 시안 A: 메탈 섀시 컨테이너 — 노이즈 텍스처, 각인 텍스트, 물리적 존재감
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import { Box, Typography } from '@mui/material'
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import { useTheme } from '@mui/material/styles'
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import { d3roPalette, d3roFontMono, d3roShadow, d3roRadius, d3roTypo } from '../../theme'
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interface InstrumentPanelProps {
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children: React.ReactNode
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/** 상단 좌측 각인 */
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engravingLeft?: string
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/** 상단 우측 각인 */
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engravingRight?: string
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/** 하단 중앙 각인 */
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engravingBottom?: string
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}
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export function InstrumentPanel({
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children,
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engravingLeft = 'D3RO-VOICE SYS.',
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engravingRight = 'MOD-01 / TERMINAL',
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engravingBottom = 'LOCAL AI VOICE ASSISTANT',
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}: InstrumentPanelProps): React.ReactElement {
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return (
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<Box
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sx={{
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position: 'relative',
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bgcolor: d3roPalette.bg.chassis,
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borderRadius: d3roRadius.outer,
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p: 3,
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boxShadow: d3roShadow.chassis,
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// 메탈 노이즈는 CSS로 시뮬레이션
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'&::before': {
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content: '""',
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position: 'absolute',
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inset: 0,
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borderRadius: d3roRadius.outer,
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backgroundImage: `url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.65' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E")`,
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opacity: 0.04,
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mixBlendMode: 'overlay',
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pointerEvents: 'none',
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zIndex: 1,
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},
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}}
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>
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{/* 각인 텍스트 */}
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<Engraving sx={{ top: 12, left: 24 }}>{engravingLeft}</Engraving>
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<Engraving sx={{ top: 12, right: 24 }}>{engravingRight}</Engraving>
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<Engraving sx={{ bottom: 12, left: '50%', transform: 'translateX(-50%)' }}>{engravingBottom}</Engraving>
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{/* 콘텐츠 (z-index 5로 노이즈 위) */}
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<Box sx={{ position: 'relative', zIndex: 5 }}>
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{children}
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</Box>
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</Box>
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)
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}
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function Engraving({ children, sx }: { children: string; sx: Record<string, unknown> }): React.ReactElement {
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const theme = useTheme()
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const isLight = theme.palette.mode === 'light'
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return (
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<Typography
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sx={{
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||||
position: 'absolute',
|
||||
fontSize: d3roTypo.engrave.size,
|
||||
letterSpacing: d3roTypo.engrave.spacing,
|
||||
color: d3roPalette.text.engraving,
|
||||
textShadow: isLight
|
||||
? '0 -1px 0 rgba(0,0,0,0.1)'
|
||||
: '0 1px 0 rgba(255,255,255,0.08)',
|
||||
fontWeight: 700,
|
||||
fontFamily: d3roFontMono,
|
||||
zIndex: 2,
|
||||
userSelect: 'none',
|
||||
...sx,
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</Typography>
|
||||
)
|
||||
}
|
||||
51
packages/ui/src/components/ds/Led.tsx
Normal file
51
packages/ui/src/components/ds/Led.tsx
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
// src/renderer/components/ds/Led.tsx
|
||||
// 시안 A: LED 인디케이터 — 물리적 LED, 활성 시 glow + pulse
|
||||
|
||||
import { Box } from '@mui/material'
|
||||
import { d3roPalette } from '../../theme'
|
||||
|
||||
type LedColor = 'amber' | 'green' | 'red' | 'orange' | 'off'
|
||||
|
||||
const LED_COLORS: Record<LedColor, { bg: string; glow: string }> = {
|
||||
amber: { bg: d3roPalette.accent.amber, glow: d3roPalette.accent.amberGlow },
|
||||
green: { bg: d3roPalette.tag.green, glow: d3roPalette.tag.greenGlow },
|
||||
red: { bg: d3roPalette.tag.red, glow: d3roPalette.tag.redGlow },
|
||||
orange: { bg: d3roPalette.tag.orange, glow: d3roPalette.tag.orangeGlow },
|
||||
off: { bg: d3roPalette.led.off, glow: 'transparent' },
|
||||
}
|
||||
|
||||
interface LedProps {
|
||||
color?: LedColor
|
||||
pulse?: boolean
|
||||
size?: number
|
||||
}
|
||||
|
||||
export function Led({ color = 'off', pulse = false, size = 8 }: LedProps): React.ReactElement {
|
||||
const c = LED_COLORS[color]
|
||||
const isActive = color !== 'off'
|
||||
|
||||
return (
|
||||
<Box
|
||||
sx={{
|
||||
width: size,
|
||||
height: size,
|
||||
borderRadius: '50%',
|
||||
bgcolor: c.bg,
|
||||
flexShrink: 0,
|
||||
boxShadow: isActive
|
||||
? `inset 0 1px 2px rgba(255,255,255,0.5), 0 0 10px ${c.glow}`
|
||||
: 'inset 0 1px 3px rgba(0,0,0,0.9), 0 1px 0 rgba(255,255,255,0.05)',
|
||||
transition: 'all 0.1s',
|
||||
...(pulse && isActive
|
||||
? {
|
||||
animation: 'led-pulse 1.5s ease-in-out infinite',
|
||||
'@keyframes led-pulse': {
|
||||
'0%, 100%': { opacity: 1 },
|
||||
'50%': { opacity: 0.5 },
|
||||
},
|
||||
}
|
||||
: {}),
|
||||
}}
|
||||
/>
|
||||
)
|
||||
}
|
||||
30
packages/ui/src/components/ds/MetalCard.tsx
Normal file
30
packages/ui/src/components/ds/MetalCard.tsx
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
// src/renderer/components/ds/MetalCard.tsx
|
||||
// 시안 A+B 융합: 메탈 카드 컨테이너 — 섀시 느낌의 인셋 패널
|
||||
// 토큰 적용: d3roShadow, d3roRadius
|
||||
|
||||
import { Box } from '@mui/material'
|
||||
import { d3roPalette, d3roShadow, d3roRadius } from '../../theme'
|
||||
|
||||
interface MetalCardProps {
|
||||
children: React.ReactNode
|
||||
inset?: boolean
|
||||
}
|
||||
|
||||
export function MetalCard({ children, inset = false }: MetalCardProps): React.ReactElement {
|
||||
return (
|
||||
<Box
|
||||
sx={{
|
||||
bgcolor: inset ? d3roPalette.bg.inset : d3roPalette.bg.card,
|
||||
borderRadius: inset ? d3roRadius.inner : d3roRadius.card,
|
||||
borderTop: inset ? 'none' : `1px solid ${d3roPalette.border.subtle}`,
|
||||
boxShadow: inset ? d3roShadow.inset : d3roShadow.card,
|
||||
p: inset ? '6px' : 3,
|
||||
overflow: 'hidden',
|
||||
transition: 'background-color 0.2s ease',
|
||||
'&:hover': inset ? {} : { bgcolor: d3roPalette.bg.cardHover },
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</Box>
|
||||
)
|
||||
}
|
||||
134
packages/ui/src/components/ds/MetalDial.tsx
Normal file
134
packages/ui/src/components/ds/MetalDial.tsx
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
// src/renderer/components/ds/MetalDial.tsx
|
||||
// 시안 A: 메탈 다이얼 — 정밀기기 회전 노브, 동심원 그루브, 금속 광택, LED 인디케이터
|
||||
// 보강: 레퍼런스의 conic-gradient 정적 라이팅 + 방향성 그림자 추가
|
||||
|
||||
import { Box } from '@mui/material'
|
||||
import { d3roPalette, d3roFontMono, d3roTypo, d3roShadow } from '../../theme'
|
||||
import { PhosphorText } from './PhosphorText'
|
||||
|
||||
interface MetalDialProps {
|
||||
/** 0.0 ~ 1.0 값 (다이얼 위치) */
|
||||
value?: number
|
||||
/** 라벨 텍스트 */
|
||||
label?: string
|
||||
/** 크기 (px) */
|
||||
size?: number
|
||||
/** LED 인디케이터 색상 */
|
||||
ledColor?: string
|
||||
}
|
||||
|
||||
export function MetalDial({
|
||||
value = 0,
|
||||
label,
|
||||
size = 120,
|
||||
ledColor = d3roPalette.accent.amber,
|
||||
}: MetalDialProps): React.ReactElement {
|
||||
const rotation = value * 270 - 135 // -135° ~ +135° 범위
|
||||
const knobSize = size - 12 // 웰 패딩
|
||||
|
||||
return (
|
||||
<Box sx={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: 1.5 }}>
|
||||
{/* 다이얼 웰 (inset well) */}
|
||||
<Box
|
||||
sx={{
|
||||
width: size,
|
||||
height: size,
|
||||
borderRadius: '50%',
|
||||
bgcolor: d3roPalette.bg.crtBezel,
|
||||
boxShadow: `
|
||||
inset 0 3px 8px rgba(0,0,0,0.8),
|
||||
inset 0 -1px 2px rgba(255,255,255,0.08),
|
||||
0 1px 1px rgba(255,255,255,0.05)
|
||||
`,
|
||||
position: 'relative',
|
||||
p: '6px',
|
||||
}}
|
||||
>
|
||||
{/* 노브 회전체 (동심원 그루브) */}
|
||||
<Box
|
||||
sx={{
|
||||
width: knobSize,
|
||||
height: knobSize,
|
||||
borderRadius: '50%',
|
||||
position: 'absolute',
|
||||
top: 6,
|
||||
left: 6,
|
||||
background: `
|
||||
repeating-radial-gradient(
|
||||
circle at 50% 50%,
|
||||
${d3roPalette.text.disabled} 0px,
|
||||
${d3roPalette.text.disabled} 1px,
|
||||
${d3roPalette.text.label} 1.5px,
|
||||
${d3roPalette.text.label} 2.5px
|
||||
)
|
||||
`,
|
||||
transform: `rotate(${rotation}deg)`,
|
||||
transition: 'transform 0.2s ease-out',
|
||||
}}
|
||||
>
|
||||
{/* 포인터 인디케이터 점 */}
|
||||
<Box
|
||||
sx={{
|
||||
position: 'absolute',
|
||||
top: 10,
|
||||
left: '50%',
|
||||
transform: 'translateX(-50%)',
|
||||
width: 8,
|
||||
height: 8,
|
||||
borderRadius: '50%',
|
||||
bgcolor: d3roPalette.bg.crtBezel,
|
||||
boxShadow: 'inset 0 2px 4px rgba(0,0,0,0.8)',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
'&::after': {
|
||||
content: '""',
|
||||
width: 4,
|
||||
height: 4,
|
||||
borderRadius: '50%',
|
||||
bgcolor: ledColor,
|
||||
},
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
|
||||
{/* 정적 금속 광택 오버레이 (노브와 별개, 회전 안 함) */}
|
||||
<Box
|
||||
sx={{
|
||||
position: 'absolute',
|
||||
inset: '6px',
|
||||
borderRadius: '50%',
|
||||
pointerEvents: 'none',
|
||||
// 레퍼런스의 핵심: directional light + conic reflections
|
||||
background: `
|
||||
linear-gradient(135deg, rgba(255,255,255,0.9) 0%, rgba(255,255,255,0) 40%, rgba(0,0,0,0.6) 100%),
|
||||
conic-gradient(from 180deg at 50% 50%,
|
||||
rgba(255,255,255,0) 0deg,
|
||||
rgba(255,255,255,0.4) 45deg,
|
||||
rgba(255,255,255,0) 90deg,
|
||||
rgba(255,255,255,0.2) 180deg,
|
||||
rgba(255,255,255,0) 270deg,
|
||||
rgba(255,255,255,0.4) 315deg,
|
||||
rgba(255,255,255,0) 360deg
|
||||
)
|
||||
`,
|
||||
mixBlendMode: 'overlay',
|
||||
// 방향성 그림자: 좌상 하이라이트 + 우하 쉐이드
|
||||
boxShadow: `
|
||||
-4px -4px 8px rgba(255,255,255,0.3),
|
||||
12px 16px 20px rgba(0,0,0,0.7),
|
||||
inset 0 2px 3px rgba(255,255,255,0.8)
|
||||
`,
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
|
||||
{/* 라벨 */}
|
||||
{label && (
|
||||
<PhosphorText variant="label" sx={{ color: d3roPalette.text.inactive }}>
|
||||
{label}
|
||||
</PhosphorText>
|
||||
)}
|
||||
</Box>
|
||||
)
|
||||
}
|
||||
68
packages/ui/src/components/ds/PhosphorText.tsx
Normal file
68
packages/ui/src/components/ds/PhosphorText.tsx
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
// src/renderer/components/ds/PhosphorText.tsx
|
||||
// 시안 A: 인광 텍스트 — 앰버 glow, 모노 폰트, CRT 느낌
|
||||
// 확장: title/stat/body/compact/meta/engrave/micro/nano 변형 추가
|
||||
|
||||
import { Typography, type TypographyProps } from '@mui/material'
|
||||
import { d3roPalette, d3roFontMono, d3roTypo } from '../../theme'
|
||||
|
||||
type PhosphorVariant =
|
||||
| 'hero' | 'title' | 'value' | 'heading'
|
||||
| 'body' | 'compact' | 'small'
|
||||
| 'meta' | 'label' | 'dim'
|
||||
| 'engrave' | 'micro' | 'nano'
|
||||
|
||||
interface VariantDef {
|
||||
fontSize: string
|
||||
color: string
|
||||
glow: string
|
||||
fontWeight: number
|
||||
letterSpacing: string
|
||||
lineHeight: number
|
||||
textTransform?: 'uppercase' | 'none'
|
||||
}
|
||||
|
||||
const amberGlowStrong = `0 0 8px ${d3roPalette.accent.amberGlow}`
|
||||
const amberGlowMedium = `0 0 6px rgba(242, 91, 41, 0.4)`
|
||||
const amberGlowSoft = `0 0 4px rgba(242, 91, 41, 0.3)`
|
||||
|
||||
const VARIANTS: Record<PhosphorVariant, VariantDef> = {
|
||||
hero: { fontSize: d3roTypo.hero.size, color: d3roPalette.accent.amber, glow: amberGlowStrong, fontWeight: d3roTypo.hero.weight, letterSpacing: d3roTypo.hero.spacing, lineHeight: d3roTypo.hero.line },
|
||||
title: { fontSize: d3roTypo.title.size, color: d3roPalette.accent.amber, glow: amberGlowMedium, fontWeight: d3roTypo.title.weight, letterSpacing: d3roTypo.title.spacing, lineHeight: d3roTypo.title.line },
|
||||
value: { fontSize: d3roTypo.value.size, color: d3roPalette.accent.amber, glow: amberGlowSoft, fontWeight: d3roTypo.value.weight, letterSpacing: d3roTypo.value.spacing, lineHeight: d3roTypo.value.line },
|
||||
heading: { fontSize: d3roTypo.heading.size, color: d3roPalette.text.primary, glow: 'none', fontWeight: d3roTypo.heading.weight, letterSpacing: d3roTypo.heading.spacing, lineHeight: d3roTypo.heading.line },
|
||||
body: { fontSize: d3roTypo.body.size, color: d3roPalette.text.secondary, glow: 'none', fontWeight: d3roTypo.body.weight, letterSpacing: d3roTypo.body.spacing, lineHeight: d3roTypo.body.line },
|
||||
compact: { fontSize: d3roTypo.compact.size, color: d3roPalette.text.primary, glow: 'none', fontWeight: d3roTypo.compact.weight, letterSpacing: d3roTypo.compact.spacing, lineHeight: d3roTypo.compact.line },
|
||||
small: { fontSize: d3roTypo.small.size, color: d3roPalette.text.inactive, glow: 'none', fontWeight: d3roTypo.small.weight, letterSpacing: d3roTypo.small.spacing, lineHeight: d3roTypo.small.line },
|
||||
meta: { fontSize: d3roTypo.meta.size, color: d3roPalette.text.inactive, glow: 'none', fontWeight: d3roTypo.meta.weight, letterSpacing: d3roTypo.meta.spacing, lineHeight: d3roTypo.meta.line, textTransform: 'uppercase' },
|
||||
label: { fontSize: d3roTypo.label.size, color: d3roPalette.text.dimLabel, glow: 'none', fontWeight: d3roTypo.label.weight, letterSpacing: d3roTypo.label.spacing, lineHeight: d3roTypo.label.line, textTransform: 'uppercase' },
|
||||
dim: { fontSize: d3roTypo.label.size, color: d3roPalette.text.inactive, glow: 'none', fontWeight: d3roTypo.body.weight, letterSpacing: d3roTypo.label.spacing, lineHeight: d3roTypo.label.line },
|
||||
engrave: { fontSize: d3roTypo.engrave.size, color: d3roPalette.text.engraving, glow: 'none', fontWeight: d3roTypo.engrave.weight, letterSpacing: d3roTypo.engrave.spacing, lineHeight: d3roTypo.engrave.line, textTransform: 'uppercase' },
|
||||
micro: { fontSize: d3roTypo.micro.size, color: d3roPalette.text.dimLabel, glow: 'none', fontWeight: d3roTypo.micro.weight, letterSpacing: d3roTypo.micro.spacing, lineHeight: d3roTypo.micro.line, textTransform: 'uppercase' },
|
||||
nano: { fontSize: d3roTypo.nano.size, color: d3roPalette.text.inactive, glow: 'none', fontWeight: d3roTypo.nano.weight, letterSpacing: d3roTypo.nano.spacing, lineHeight: d3roTypo.nano.line, textTransform: 'uppercase' },
|
||||
}
|
||||
|
||||
interface PhosphorTextProps extends Omit<TypographyProps, 'variant'> {
|
||||
variant?: PhosphorVariant
|
||||
}
|
||||
|
||||
export function PhosphorText({ variant = 'value', sx, ...props }: PhosphorTextProps): React.ReactElement {
|
||||
const v = VARIANTS[variant]
|
||||
|
||||
return (
|
||||
<Typography
|
||||
{...props}
|
||||
sx={{
|
||||
fontFamily: d3roFontMono,
|
||||
fontSize: v.fontSize,
|
||||
fontWeight: v.fontWeight,
|
||||
color: v.color,
|
||||
textShadow: v.glow !== 'none' ? v.glow : 'none',
|
||||
letterSpacing: v.letterSpacing,
|
||||
lineHeight: v.lineHeight,
|
||||
fontVariantNumeric: 'tabular-nums',
|
||||
textTransform: v.textTransform ?? 'none',
|
||||
...sx,
|
||||
}}
|
||||
/>
|
||||
)
|
||||
}
|
||||
43
packages/ui/src/components/ds/PhysicalButton.tsx
Normal file
43
packages/ui/src/components/ds/PhysicalButton.tsx
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
// src/renderer/components/ds/PhysicalButton.tsx
|
||||
// 시안 A: 물리 버튼 — 돌출 그림자, 눌림 피드백, 선택 상태
|
||||
// 토큰 적용: d3roShadow, d3roRadius, d3roTypo
|
||||
|
||||
import { Button, type ButtonProps } from '@mui/material'
|
||||
import { d3roPalette, d3roFontMono, d3roShadow, d3roRadius, d3roTypo } from '../../theme'
|
||||
|
||||
interface PhysicalButtonProps extends Omit<ButtonProps, 'variant'> {
|
||||
selected?: boolean
|
||||
}
|
||||
|
||||
export function PhysicalButton({ selected = false, sx, ...props }: PhysicalButtonProps): React.ReactElement {
|
||||
return (
|
||||
<Button
|
||||
{...props}
|
||||
sx={{
|
||||
height: 44,
|
||||
bgcolor: selected ? d3roPalette.bg.crtBezel : d3roPalette.bg.chassis,
|
||||
border: 'none',
|
||||
borderRadius: d3roRadius.small,
|
||||
color: selected ? d3roPalette.accent.amber : d3roPalette.text.inactive,
|
||||
fontFamily: d3roFontMono,
|
||||
fontSize: d3roTypo.small.size,
|
||||
fontWeight: d3roTypo.small.weight,
|
||||
cursor: 'pointer',
|
||||
boxShadow: selected ? d3roShadow.buttonPressed : d3roShadow.buttonRaised,
|
||||
transform: selected ? 'translateY(1px)' : 'none',
|
||||
transition: 'all 0.05s linear',
|
||||
'&:active': {
|
||||
transform: 'translateY(2px)',
|
||||
boxShadow: d3roShadow.buttonActive,
|
||||
},
|
||||
'&:hover': {
|
||||
bgcolor: selected ? d3roPalette.bg.crtBezel : d3roPalette.bg.cardHover,
|
||||
},
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: d3roTypo.label.spacing,
|
||||
minWidth: 0,
|
||||
...sx,
|
||||
}}
|
||||
/>
|
||||
)
|
||||
}
|
||||
69
packages/ui/src/components/ds/ScreenPanel.tsx
Normal file
69
packages/ui/src/components/ds/ScreenPanel.tsx
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
// src/renderer/components/ds/ScreenPanel.tsx
|
||||
// 시안 A: CRT 없는 순수 스크린 패널 — 인셋 베젤 + 글래스 반사 + 인광 텍스트용
|
||||
// 레퍼런스의 .display-module > .screen-glass 패턴
|
||||
|
||||
import { Box } from '@mui/material'
|
||||
import { useTheme } from '@mui/material/styles'
|
||||
import { d3roPalette, d3roShadow } from '../../theme'
|
||||
|
||||
interface ScreenPanelProps {
|
||||
children: React.ReactNode
|
||||
/** 전체 높이 (px 또는 CSS 값) */
|
||||
height?: number | string
|
||||
}
|
||||
|
||||
export function ScreenPanel({ children, height }: ScreenPanelProps): React.ReactElement {
|
||||
const theme = useTheme()
|
||||
const isLight = theme.palette.mode === 'light'
|
||||
return (
|
||||
<Box
|
||||
sx={{
|
||||
position: 'relative',
|
||||
bgcolor: d3roPalette.bg.crtBezel,
|
||||
borderRadius: '12px',
|
||||
boxShadow: d3roShadow.insetDeep,
|
||||
overflow: 'hidden',
|
||||
height,
|
||||
}}
|
||||
>
|
||||
{/* 글래스 배경 */}
|
||||
<Box
|
||||
sx={{
|
||||
position: 'absolute',
|
||||
inset: '2px',
|
||||
borderRadius: '10px',
|
||||
bgcolor: d3roPalette.bg.crtGlass,
|
||||
boxShadow: d3roShadow.screenGlow,
|
||||
// 상단 반사 (레퍼런스의 .screen-glass::after)
|
||||
'&::after': {
|
||||
content: '""',
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
bottom: '50%',
|
||||
background: isLight
|
||||
? 'linear-gradient(180deg, rgba(255,255,255,0.40) 0%, rgba(255,255,255,0) 100%)'
|
||||
: 'linear-gradient(180deg, rgba(255,255,255,0.03) 0%, rgba(255,255,255,0) 100%)',
|
||||
pointerEvents: 'none',
|
||||
zIndex: 10,
|
||||
},
|
||||
}}
|
||||
/>
|
||||
|
||||
{/* 콘텐츠 오버레이 */}
|
||||
<Box
|
||||
sx={{
|
||||
position: 'relative',
|
||||
zIndex: 2,
|
||||
p: 2,
|
||||
height: '100%',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</Box>
|
||||
</Box>
|
||||
)
|
||||
}
|
||||
12
packages/ui/src/components/ds/index.ts
Normal file
12
packages/ui/src/components/ds/index.ts
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
// src/renderer/components/ds/index.ts
|
||||
// 디자인 시스템 컴포넌트 SSOT barrel export
|
||||
|
||||
export { CrtDisplay } from './CrtDisplay'
|
||||
export { InstrumentPanel } from './InstrumentPanel'
|
||||
export { Led } from './Led'
|
||||
export { PhysicalButton } from './PhysicalButton'
|
||||
export { MetalCard } from './MetalCard'
|
||||
export { PhosphorText } from './PhosphorText'
|
||||
export { MetalDial } from './MetalDial'
|
||||
export { ScreenPanel } from './ScreenPanel'
|
||||
export { ButtonGroup } from './ButtonGroup'
|
||||
Loading…
Add table
Add a link
Reference in a new issue