Phase 1+2 구현: Electron 뼈대 + STT/핫키/오케스트레이터
Phase 1: - 프로젝트 초기화 (TypeScript strict, electron-vite, ESLint, Prettier) - shared 타입 (ipc-channels 113채널, types, errors, constants) - 메인 프로세스 뼈대 (bootstrap, lifecycle, 단일 인스턴스) - LoggerService, ConfigService (electron-store ESM dynamic import) - React 19 + MUI 7 Dashboard, 시스템 트레이 Phase 2: - AudioCaptureService (node-record-lpcm16, PCM16 16kHz mono) - HotkeyService (uiohook-napi, 더블프레스, holdMode/toggleMode) - LocalSTTService (faster-whisper Python sidecar, 이중 조건 플러시) - VoiceModeService 오케스트레이터 (이중 상태머신, Action Queue) - Python sidecar (FastAPI: health/load/transcribe/shutdown) - IPC 핸들러 (voice, stt, hotkey) + Preload API 확장
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46 changed files with 10828 additions and 4 deletions
625
src/main/services/VoiceModeService.ts
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625
src/main/services/VoiceModeService.ts
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// src/main/services/VoiceModeService.ts
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// 전체 음성 파이프라인 오케스트레이터.
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// 설계서 01의 IVoiceModeService 구현. Speakly VoiceModeService의
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// 상태 머신, 이중 조건 플러시, Action Queue 패턴 적용.
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import { EventEmitter } from 'events'
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import { randomUUID } from 'crypto'
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import { getLogger } from './LoggerService'
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import { getAudioCaptureService } from './AudioCaptureService'
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import { getLocalSTTService } from './LocalSTTService'
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import type { TranscriptionResult } from './LocalSTTService'
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import { getHotkeyService } from './HotkeyService'
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import type { HotkeyConfig } from './HotkeyService'
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import { configGet } from './ConfigService'
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import { D3ROError, ErrorCode } from '@shared/errors'
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import { TIMING } from '@shared/constants'
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import { RecognitionState, AudioState } from '@shared/types'
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import type { VoiceMode, VoiceState } from '@shared/types'
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const logger = getLogger('VoiceModeService')
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// ============================================================
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// 내부 타입
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// ============================================================
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interface VoiceSession {
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id: string
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mode: VoiceMode
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startedAt: number
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recognitionState: RecognitionState
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audioState: AudioState
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audioBufferDurationMs: number
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transcription: string
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processedText: string | null
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accidentalPress: boolean
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}
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interface VoiceAction {
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type: 'press' | 'release' | 'escape'
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timestamp: number
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mode: VoiceMode
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hotkeyId: string
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}
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interface VoiceModeEvents {
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'session-started': (payload: { session: VoiceSession }) => void
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'recognition-state-changed': (payload: {
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previous: RecognitionState
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current: RecognitionState
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}) => void
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'audio-state-changed': (payload: {
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previous: AudioState
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current: AudioState
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}) => void
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'transcription-update': (payload: { text: string; isFinal: boolean }) => void
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'session-completed': (payload: { session: VoiceSession; finalText: string }) => void
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'session-cancelled': (payload: {
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session: VoiceSession
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reason: 'user' | 'timeout' | 'too-short'
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}) => void
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'audio-level': (payload: { level: number }) => void
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error: (payload: { error: D3ROError; session: VoiceSession | null }) => void
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}
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// ============================================================
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// 터미널 상태 헬퍼
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// ============================================================
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const TERMINAL_STATES = new Set<RecognitionState>([
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RecognitionState.COMPLETED,
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RecognitionState.CANCELLED,
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RecognitionState.ERROR,
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RecognitionState.DESTROYED
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])
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// ============================================================
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// VoiceModeService
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// ============================================================
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class VoiceModeService extends EventEmitter {
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private _session: VoiceSession | null = null
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private _recognitionState = RecognitionState.IDLE
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private _audioState = AudioState.IDLE
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// 이중 조건 플러시
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private _sttReady = false
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private _audioStarted = false
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private _audioBuffer: Buffer[] = []
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private _audioBufferBytes = 0
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// 에러 가드
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private _errorEmitted = false
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// Action Queue (이벤트 직렬화)
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private _actionQueue: VoiceAction[] = []
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private _isProcessingQueue = false
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// 리스너 해제용 참조
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private _audioDataHandler: ((payload: { buffer: Buffer }) => void) | null = null
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private _audioLevelHandler: ((payload: { level: number }) => void) | null = null
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private _hotkeyPressHandler: ((payload: { config: HotkeyConfig; timestamp: number }) => void) | null = null
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private _hotkeyReleaseHandler: ((payload: { config: HotkeyConfig; durationMs: number; timestamp: number }) => void) | null = null
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private _doublePressHandler: ((payload: { config: HotkeyConfig }) => void) | null = null
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private _disposed = false
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get currentSession(): VoiceSession | null {
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return this._session
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}
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get isActive(): boolean {
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return this._session !== null && !this._isInTerminalState()
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}
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getState(): VoiceState {
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return {
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recognitionState: this._recognitionState,
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audioState: this._audioState,
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mode: configGet('defaultLLMAction') === 'translate' ? 'hands-free' : 'dictation',
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sessionId: this._session?.id ?? null,
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recordingStartedAt: this._session?.startedAt ?? null
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}
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}
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// ── 초기화 ──────────────────────────────────────────────
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/**
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* HotkeyService 이벤트를 구독하여 핫키 → 세션 제어를 연결한다.
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* bootstrap에서 호출한다.
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*/
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connectHotkey(): void {
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const hotkey = getHotkeyService()
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this._hotkeyPressHandler = (payload) => {
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const mode = this._resolveMode(payload.config)
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this._enqueueAction({ type: 'press', timestamp: payload.timestamp, mode, hotkeyId: payload.config.id })
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}
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this._hotkeyReleaseHandler = (payload) => {
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const mode = this._resolveMode(payload.config)
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this._enqueueAction({ type: 'release', timestamp: payload.timestamp, mode, hotkeyId: payload.config.id })
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}
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this._doublePressHandler = (payload) => {
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// 더블프레스 → hands-free 모드 토글
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this._enqueueAction({ type: 'press', timestamp: Date.now(), mode: 'hands-free', hotkeyId: payload.config.id })
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}
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hotkey.on('hotkey-pressed', this._hotkeyPressHandler)
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hotkey.on('hotkey-released', this._hotkeyReleaseHandler)
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hotkey.on('double-press', this._doublePressHandler)
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logger.info('Hotkey events connected')
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}
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// ── 세션 제어 ──────────────────────────────────────────
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async startSession(mode: VoiceMode): Promise<void> {
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if (this._disposed) return
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if (this._session && !this._isInTerminalState()) {
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logger.warn('Session already active, ignoring startSession')
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return
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}
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// 세션 생성
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this._session = {
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id: randomUUID(),
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mode,
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startedAt: Date.now(),
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recognitionState: RecognitionState.PREPARING,
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audioState: AudioState.IDLE,
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audioBufferDurationMs: 0,
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transcription: '',
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processedText: null,
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accidentalPress: false
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}
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this._errorEmitted = false
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this._sttReady = false
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this._audioStarted = false
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this._audioBuffer = []
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this._audioBufferBytes = 0
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this._setRecognitionState(RecognitionState.PREPARING)
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this.emit('session-started', { session: this._session })
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logger.info(`Session started: ${this._session.id} (mode: ${mode})`)
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// 이중 조건 플러시: STT 초기화 + 오디오 캡처를 병렬 시작
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const sttPromise = this._initSTT()
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const audioPromise = this._startAudio()
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// 둘 다 에러여도 개별 처리하므로 allSettled
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await Promise.allSettled([sttPromise, audioPromise])
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}
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async stopSession(): Promise<void> {
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if (!this._session || this._isInTerminalState()) return
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const session = this._session
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const duration = Date.now() - session.startedAt
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// accidentalPress 체크 (700ms 미만)
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if (duration < TIMING.MIN_AUDIO_DURATION) {
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session.accidentalPress = true
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logger.info(`Accidental press detected (${duration}ms < ${TIMING.MIN_AUDIO_DURATION}ms)`)
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this._cancelSession('too-short')
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return
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}
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// 오디오 캡처 중지
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await this._stopAudio()
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// 버퍼가 있으면 STT에 전달
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if (this._audioBuffer.length > 0 && this._sttReady) {
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await this._transcribe()
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} else if (this._audioBuffer.length > 0 && !this._sttReady) {
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// STT 아직 준비 안 됨 → tryFlushAll이 처리
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logger.info('Waiting for STT to be ready before transcribing')
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// 타임아웃 설정
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setTimeout(() => {
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if (this._session?.id === session.id && !this._isInTerminalState()) {
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logger.warn('STT readiness timeout, cancelling session')
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this._cancelSession('timeout')
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}
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}, TIMING.POST_RECORDING_WAIT_BUFFERED)
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} else {
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// 오디오 없음
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logger.warn('No audio buffer, cancelling session')
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this._cancelSession('too-short')
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}
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}
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cancelSession(): void {
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this._cancelSession('user')
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}
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// ── 상태 머신 ──────────────────────────────────────────
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private _isInTerminalState(): boolean {
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return TERMINAL_STATES.has(this._recognitionState)
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}
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private _setRecognitionState(state: RecognitionState): void {
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if (this._recognitionState === state) return
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if (this._isInTerminalState() && state !== RecognitionState.IDLE) return
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const previous = this._recognitionState
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this._recognitionState = state
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if (this._session) {
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this._session.recognitionState = state
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}
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this.emit('recognition-state-changed', { previous, current: state })
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logger.debug(`RecognitionState: ${previous} → ${state}`)
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}
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private _setAudioState(state: AudioState): void {
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if (this._audioState === state) return
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const previous = this._audioState
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this._audioState = state
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if (this._session) {
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this._session.audioState = state
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}
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this.emit('audio-state-changed', { previous, current: state })
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logger.debug(`AudioState: ${previous} → ${state}`)
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}
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// ── STT 초기화 ─────────────────────────────────────────
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private async _initSTT(): Promise<void> {
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try {
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this._setRecognitionState(RecognitionState.CONNECTING)
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const stt = getLocalSTTService()
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const modelId = configGet('sttModelId')
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await stt.initialize(modelId)
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if (this._isInTerminalState()) return
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this._sttReady = true
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this._setRecognitionState(RecognitionState.READY)
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logger.info('STT ready')
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this._tryFlushAll()
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} catch (error) {
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if (this._isInTerminalState()) return
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this._handleError(
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new D3ROError(
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ErrorCode.STTModelLoadFailed,
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`STT initialization failed: ${error instanceof Error ? error.message : String(error)}`
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)
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)
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}
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}
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// ── 오디오 캡처 ────────────────────────────────────────
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private async _startAudio(): Promise<void> {
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try {
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this._setAudioState(AudioState.INITIALIZING)
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const audio = getAudioCaptureService()
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// 오디오 데이터 수신
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this._audioDataHandler = (payload) => {
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if (this._isInTerminalState()) return
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this._audioBuffer.push(payload.buffer)
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this._audioBufferBytes += payload.buffer.length
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// 버퍼 duration 업데이트 (16kHz, 16bit, mono)
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const durationMs = (this._audioBufferBytes / 2 / 16000) * 1000
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if (this._session) {
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this._session.audioBufferDurationMs = durationMs
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}
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this._tryFlushAll()
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}
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this._audioLevelHandler = (payload) => {
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this.emit('audio-level', { level: payload.level })
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}
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audio.on('audio-data', this._audioDataHandler)
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audio.on('audio-level', this._audioLevelHandler)
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await audio.start()
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if (this._isInTerminalState()) return
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this._audioStarted = true
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this._setAudioState(AudioState.STREAMING)
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logger.info('Audio capture started')
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this._tryFlushAll()
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} catch (error) {
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if (this._isInTerminalState()) return
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this._setAudioState(AudioState.STOPPED)
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this._handleError(
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new D3ROError(
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ErrorCode.AudioCaptureStartFailed,
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`Audio capture failed: ${error instanceof Error ? error.message : String(error)}`
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)
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)
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}
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}
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private async _stopAudio(): Promise<void> {
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this._setAudioState(AudioState.STOPPED)
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const audio = getAudioCaptureService()
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if (this._audioDataHandler) {
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audio.off('audio-data', this._audioDataHandler)
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this._audioDataHandler = null
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}
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if (this._audioLevelHandler) {
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audio.off('audio-level', this._audioLevelHandler)
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this._audioLevelHandler = null
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}
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try {
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await audio.stop()
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} catch (error) {
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logger.warn(`Audio stop error: ${error instanceof Error ? error.message : String(error)}`)
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}
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}
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// ── 이중 조건 플러시 ───────────────────────────────────
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private _tryFlushAll(): void {
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if (!this._sttReady || !this._audioStarted) return
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if (this._audioBuffer.length === 0) return
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if (this._isInTerminalState()) return
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// 아직 녹음 중이면 flush 하지 않음 (stopSession에서 처리)
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if (this._audioState === AudioState.STREAMING) return
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this._transcribe()
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}
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// ── 전사 ───────────────────────────────────────────────
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private async _transcribe(): Promise<void> {
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if (this._audioBuffer.length === 0) return
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if (this._isInTerminalState()) return
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this._setRecognitionState(RecognitionState.RECOGNIZING)
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const merged = Buffer.concat(this._audioBuffer)
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this._audioBuffer = []
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this._audioBufferBytes = 0
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try {
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const stt = getLocalSTTService()
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const language = configGet('sttLanguage')
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const result: TranscriptionResult = await stt.transcribe(merged, {
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language: language === 'auto' ? undefined : language
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})
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if (this._isInTerminalState()) return
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if (this._session) {
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this._session.transcription = result.text
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}
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this.emit('transcription-update', { text: result.text, isFinal: true })
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// Phase 2: LLM 후처리 없이 바로 완료
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this._completeSession(result.text)
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} catch (error) {
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if (this._isInTerminalState()) return
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this._handleError(
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new D3ROError(
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ErrorCode.STTTranscriptionFailed,
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`Transcription failed: ${error instanceof Error ? error.message : String(error)}`
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)
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)
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}
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}
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// ── 세션 완료/취소 ─────────────────────────────────────
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private _completeSession(finalText: string): void {
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if (!this._session) return
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this._setRecognitionState(RecognitionState.COMPLETED)
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this._setAudioState(AudioState.STOPPED)
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const session = { ...this._session }
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logger.info(`Session completed: "${finalText.substring(0, 50)}${finalText.length > 50 ? '...' : ''}"`)
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this.emit('session-completed', { session, finalText })
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// IDLE로 복귀
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this._resetToIdle()
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}
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private _cancelSession(reason: 'user' | 'timeout' | 'too-short'): void {
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if (!this._session) return
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this._setRecognitionState(RecognitionState.CANCELLED)
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this._setAudioState(AudioState.STOPPED)
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const session = { ...this._session }
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logger.info(`Session cancelled: ${reason}`)
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// 오디오 정리
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this._stopAudio()
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this.emit('session-cancelled', { session, reason })
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this._resetToIdle()
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||||
}
|
||||
|
||||
private _resetToIdle(): void {
|
||||
this._session = null
|
||||
this._audioBuffer = []
|
||||
this._audioBufferBytes = 0
|
||||
this._sttReady = false
|
||||
this._audioStarted = false
|
||||
this._errorEmitted = false
|
||||
|
||||
// 약간의 딜레이 후 IDLE로 전이 (UI 애니메이션용)
|
||||
setTimeout(() => {
|
||||
if (!this._session) {
|
||||
this._setRecognitionState(RecognitionState.IDLE)
|
||||
this._setAudioState(AudioState.IDLE)
|
||||
}
|
||||
}, 200)
|
||||
}
|
||||
|
||||
// ── 에러 처리 ──────────────────────────────────────────
|
||||
|
||||
private _handleError(error: D3ROError): void {
|
||||
if (this._errorEmitted) return
|
||||
this._errorEmitted = true
|
||||
|
||||
logger.error(`VoiceMode error [${error.code}]: ${error.message}`)
|
||||
this._setRecognitionState(RecognitionState.ERROR)
|
||||
|
||||
this._stopAudio()
|
||||
|
||||
this.emit('error', { error, session: this._session ? { ...this._session } : null })
|
||||
this._resetToIdle()
|
||||
}
|
||||
|
||||
// ── Action Queue (이벤트 직렬화) ───────────────────────
|
||||
|
||||
private _enqueueAction(action: VoiceAction): void {
|
||||
this._actionQueue.push(action)
|
||||
this._processQueue()
|
||||
}
|
||||
|
||||
private async _processQueue(): Promise<void> {
|
||||
if (this._isProcessingQueue) return
|
||||
this._isProcessingQueue = true
|
||||
|
||||
try {
|
||||
while (this._actionQueue.length > 0) {
|
||||
const action = this._actionQueue.shift()!
|
||||
await this._processAction(action)
|
||||
}
|
||||
} finally {
|
||||
this._isProcessingQueue = false
|
||||
}
|
||||
}
|
||||
|
||||
private async _processAction(action: VoiceAction): Promise<void> {
|
||||
try {
|
||||
switch (action.type) {
|
||||
case 'press':
|
||||
await this._handlePress(action)
|
||||
break
|
||||
case 'release':
|
||||
await this._handleRelease(action)
|
||||
break
|
||||
case 'escape':
|
||||
this.cancelSession()
|
||||
break
|
||||
}
|
||||
} catch (error) {
|
||||
logger.error(`Action processing error: ${error instanceof Error ? error.message : String(error)}`)
|
||||
}
|
||||
}
|
||||
|
||||
private async _handlePress(action: VoiceAction): Promise<void> {
|
||||
if (action.mode === 'dictation') {
|
||||
// Dictation: hold-to-talk — press로 시작
|
||||
if (!this.isActive) {
|
||||
await this.startSession('dictation')
|
||||
}
|
||||
} else if (action.mode === 'hands-free') {
|
||||
// HandsFree: toggle
|
||||
if (this.isActive) {
|
||||
await this.stopSession()
|
||||
} else {
|
||||
await this.startSession('hands-free')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async _handleRelease(action: VoiceAction): Promise<void> {
|
||||
if (action.mode === 'dictation' && this.isActive) {
|
||||
// Dictation: hold-to-talk — release로 종료 (200ms 딜레이)
|
||||
await new Promise<void>((resolve) => setTimeout(resolve, 200))
|
||||
await this.stopSession()
|
||||
}
|
||||
// HandsFree: release 무시
|
||||
}
|
||||
|
||||
// ── 유틸리티 ───────────────────────────────────────────
|
||||
|
||||
private _resolveMode(config: HotkeyConfig): VoiceMode {
|
||||
if (config.id === 'voice-handsfree' || config.doublePressEnabled) {
|
||||
return 'hands-free'
|
||||
}
|
||||
return 'dictation'
|
||||
}
|
||||
|
||||
// ── 종료 ───────────────────────────────────────────────
|
||||
|
||||
dispose(): void {
|
||||
this._disposed = true
|
||||
this._actionQueue = []
|
||||
|
||||
// 진행 중 세션 취소
|
||||
if (this._session && !this._isInTerminalState()) {
|
||||
this._cancelSession('user')
|
||||
}
|
||||
|
||||
// 핫키 리스너 해제
|
||||
const hotkey = getHotkeyService()
|
||||
if (this._hotkeyPressHandler) {
|
||||
hotkey.off('hotkey-pressed', this._hotkeyPressHandler)
|
||||
}
|
||||
if (this._hotkeyReleaseHandler) {
|
||||
hotkey.off('hotkey-released', this._hotkeyReleaseHandler)
|
||||
}
|
||||
if (this._doublePressHandler) {
|
||||
hotkey.off('double-press', this._doublePressHandler)
|
||||
}
|
||||
|
||||
// 오디오 리스너 해제
|
||||
this._stopAudio()
|
||||
|
||||
this._setRecognitionState(RecognitionState.DESTROYED)
|
||||
this.removeAllListeners()
|
||||
logger.info('VoiceModeService disposed')
|
||||
}
|
||||
|
||||
// ── EventEmitter 타입 오버라이드 ───────────────────────
|
||||
|
||||
override on<K extends keyof VoiceModeEvents>(
|
||||
event: K,
|
||||
listener: VoiceModeEvents[K]
|
||||
): this {
|
||||
return super.on(event, listener)
|
||||
}
|
||||
|
||||
override off<K extends keyof VoiceModeEvents>(
|
||||
event: K,
|
||||
listener: VoiceModeEvents[K]
|
||||
): this {
|
||||
return super.off(event, listener)
|
||||
}
|
||||
|
||||
override emit<K extends keyof VoiceModeEvents>(
|
||||
event: K,
|
||||
...args: Parameters<VoiceModeEvents[K]>
|
||||
): boolean {
|
||||
return super.emit(event, ...args)
|
||||
}
|
||||
}
|
||||
|
||||
// ── 싱글톤 ─────────────────────────────────────────────
|
||||
|
||||
let instance: VoiceModeService | null = null
|
||||
|
||||
export function getVoiceModeService(): VoiceModeService {
|
||||
if (!instance) {
|
||||
instance = new VoiceModeService()
|
||||
}
|
||||
return instance
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue