Phase 2: MSIX 패키지 + IExplorerCommand 셸 익스텐션
C++ 셸 익스텐션 (src/EverythingToJpeg.Shell/) - WRL RuntimeClass 패턴으로 IExplorerCommand 두 핸들러 구현 - Quick(빠른 변환) / Dialog(설정 창) verb를 다른 CLSID로 분리 - Invoke()에서 EverythingToJpeg.exe로 verb + 파일 경로 전달 - VS 2026 빌드 검증, /utf-8 한글 라벨 지원 MSIX 패키징 (packaging/) - Package.appxmanifest: com:SurrogateServer + desktop4:FileExplorerContextMenus - 26개 확장자 × 2 verb 자동 노출 - BuildMsix.ps1: dotnet publish + msbuild + makeappx 일관 파이프라인 - CreateDevCert.ps1 / Install-EverythingToJpeg.ps1: 자체 서명 인증서 워크플로 - GenerateAssets.ps1: placeholder 로고 자동 생성 CI/CD - .github/workflows/release.yml: 태그 푸시 시 미서명 MSIX 자동 빌드 + 첨부 검증 - 50MB MSIX 산출 확인 (packaging/dist/EverythingToJpeg-x64.msix) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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src/EverythingToJpeg.Shell/EverythingToJpeg.Shell.vcxproj
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src/EverythingToJpeg.Shell/EverythingToJpeg.Shell.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<RootNamespace>EverythingToJpegShell</RootNamespace>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
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Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<PreprocessorDefinitions>EVERYTHINGTOJPEG_SHELL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<CETCompat>true</CETCompat>
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<ItemGroup>
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ItemGroup>
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<None Include="Source.def" />
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.ImplementationLibrary" Version="1.0.260126.7" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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